When entering Yugoslavia, you will be attacked first
by the Germans, later by Yugoslavian artisans, whom nobody expects,
and who will take you to their camp. In the camp, you will immediately
meet Iwo, who will tell you about a prisoner from France, who was
a prisoner previously brought from France, and he will send you
to the commander.
Hooch forest (west), Plum orchard (east)
Artisans' camp, Plum glade
Hooch forest, Desperados' crossroad, Mountain
Plum glade, Mountain way
Mountain way, Ram ravine
Mountain valley, bridge
Plum valley, Devil's valley, Slavija
||Desperados' crossroads, Dam
||Tama, Devil's valley
||Brook, Desperados' crossroads, dirt-track
||Devil's valley, Plum orchard
||Dirt-track, Artisans' camp
Go to blind Petr (1)
to get plum vodka, and you will get to know that it's available
only on ration-cards. On the way, look in an empty dug-out, where
you will find a backpack - put it on. Notice artisans next to fire
(2) - soon their company will turn
out to be salutary, You will not yet get to relaxation house (3),
but you will come back here from Germany - especially for sexy underwear.
Now, however, go to artisans' commander (4)
and talk with him exhaustively. You will get two tasks from him.
First of all, get to the camp Iwo, who stayed in the village with
blacksmith's wife, and secondly mark the Dam for the allies' bombers.
Now, go to the village as quickly as possible. Certainly, on the
way you will feel an intense lack of better equipment and shortage
of ammunition... The shortest way to the village leads through:
Hooch forest, Plum glade and Desperados' crossroads. Beware of mines
that are everywhere. If you will have something to fight with, you
can get interested in cases scattered in the forest. You will find
two on Dirt-tack (very well guarded). Another two are as far as
in Mountain Valley - you will be getting there.
In Slavia, there is quite a lot to do. For a good beginning, pop
into grandma's household (5), look
in her house and take from her two tasks: chopping wood for heating
and bringing water from well. It will be a bit complicated, as all
the bucket in the village have holes, and all axes are too big to
Go to blacksmith (6). Pick up a three-hand
axe leaned against the table. The Blacksmith himself will have a
special mission for you - to find in the field over smithy his old
anvil and bring it to him. The anvil is marked with a horseshoe
and is on the first patch, a bit to the left. When you give the
anvil back to the blacksmith, he will change for you the three-hand
axe into a handy axe. Talk to him more and you will get to know
that it seems strange to him that his wife always disappears when
Iwo appears in the village. Ask blacksmith's wife, Milena, about
Iwo and frighten her that the blacksmith knows about her collusion
with artisans' resistance move in Iwo's person. Milena will tell
you that she last saw Iwo when he was going to the inn.
Go to innkeeper Chlebczo (7). After
trade exchange with hem (you can buy some ammunition for the sporting
rifle, if you use it) you will get to know from him that it was
him who imprisoned Iwo and is not going to let him out until he
gets a transport of plum vodka from the artisans' camp. Buy sausage
from Chlebczo. You can immediately go with it to grandma's household
and get interested in kennel. Distract dog's attention with the
sausage and take a hen out from the kennel. This useful animal will
lay from time to time nutritious eggs, and a bit more rarely even
grenades against infantry, of first type. :-)
It's time to get interested in village's commandant - Ribbentrop
(8). First talk with him will end up
taking you to forest by firing squad. Defend yourself from him and
go back to the village. Let Johann conduct another talk with Ribbentrop.
From now on, you will be able to trade with this strangely looking
guy and buy from him better weapons and ammunition for it.
Now, go to the Dam (11) and make a
fire on it with the help of planks, which you will find on it. Artisans'
commander will be glad, and also for you 1000 XP will be useful.
Entrance to the dam is defended by three soldiers from Waffen-SS.
On the way back to the village, pop in to the miller (9)
and take from him a backpack and bucket hidden behind gear racks.
Come back to grandma and chop wood for her (in order to do this,
get interested in stump next to cowshed, in which a huge axe is
thrust), and take water from the well with the bucket you brought.
Additionally, you may try to cut off the head of hen on the stump,
and you will get 100 XP for not doing this. Bring the water and
wood to grandma and from now on you can always spend a night and
cure yourself in her house.
It's high time to go back to the camp and give a report to the commander.
After the mission on the dam is completed, he will tell you the
artisans really had a task to get Pierre out from the transport,
but some Germans disturbed them. Besides, he will give you a ration
for a case of plum vodka - if, however, you try to take it from
Petr, you will get to know that first you have to stink like a real
artisan. Colleagues next to the fire will help you with it (2).
Sit next to them and tell Johann to sing - in order to fight his
stage fright, offer him an egg. As a reward for his soldier's song,
you will get a special bottle of plum vodka. Propose to Johann drinking
it. Now, the Blind Petr will give you a whole case of plum vodka.
Bring it to Chlebczo in the village.
You will have to bring totally drunk Iwo, whom you will get for
the plum vodka, to the camp, as only there the artisan will be able
to get better and join your team. Again, come back to Slavja. Ask
Ribbentrop about the prisoner of whom you heard here and there,
but nothing will result from this.
You will hear more detailed information from the miller (9)
- but only after a talk with Ribbentrop. You will get to know that
there is some prisoner who is kept by military police in their building.
The Miller will stubbornly want nothing from you for that.
Look at cellar's windows in big military police building (it is
next to it that Ribbentrop is standing) and talk to the prisoner.
This is the real Ribbentrop, who in order to prove his truthfulness
by telling you that Pierre was taken over on the railway bridge
by Germans who were not known to him. Supply yourself well for the
journey and go to the Bridge (10),
and get interested there in a burned truck - first of all, look
in it's cabin and you will get a prove that Pierre was really carried
in it. Besides, plunder two cases near it and another three, superrich,
situated at the end of the forest. Come back to the real Ribbentrop
and take from him an order to get rid of the usurper.
Fight with false Ribbentrop might be troublesome, but it's result
is not of a great importance. If you win with him (he has 708 HP),
come back to the village and set the real Ribbentrop free, and afterwards
look with him at the dead, as it will turn out, robot. On the autopsy,
you can earn another 1000 XP and go to Germany. If, however, you
will loose in the fight with the robot, first of all you will get
in Germany not to the town, but to prisoners' camp, and secondly,
you should consider if you should not train yourself in fighting
still on Yugoslavia territory.